﻿namespace Brain.Editor
{
    partial class NewLevelForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(NewLevelForm));
            this.groupBox1 = new System.Windows.Forms.GroupBox();
            this.panel1 = new System.Windows.Forms.Panel();
            this.groupBox2 = new System.Windows.Forms.GroupBox();
            this.label2 = new System.Windows.Forms.Label();
            this.text_SaveLocation = new System.Windows.Forms.TextBox();
            this.button_SaveLocation = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.text_LevelName = new System.Windows.Forms.TextBox();
            this.button_OK = new System.Windows.Forms.Button();
            this.gameFolderStatus = new System.Windows.Forms.PictureBox();
            this.groupBox1.SuspendLayout();
            this.groupBox2.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameFolderStatus)).BeginInit();
            this.SuspendLayout();
            // 
            // groupBox1
            // 
            this.groupBox1.Controls.Add(this.panel1);
            this.groupBox1.Location = new System.Drawing.Point(467, 10);
            this.groupBox1.Name = "groupBox1";
            this.groupBox1.Size = new System.Drawing.Size(226, 266);
            this.groupBox1.TabIndex = 0;
            this.groupBox1.TabStop = false;
            this.groupBox1.Text = "Plugins Enabled";
            // 
            // panel1
            // 
            this.panel1.Location = new System.Drawing.Point(6, 19);
            this.panel1.Name = "panel1";
            this.panel1.Size = new System.Drawing.Size(214, 247);
            this.panel1.TabIndex = 5;
            // 
            // groupBox2
            // 
            this.groupBox2.Controls.Add(this.gameFolderStatus);
            this.groupBox2.Controls.Add(this.label2);
            this.groupBox2.Controls.Add(this.text_SaveLocation);
            this.groupBox2.Controls.Add(this.button_SaveLocation);
            this.groupBox2.Controls.Add(this.label1);
            this.groupBox2.Controls.Add(this.text_LevelName);
            this.groupBox2.Location = new System.Drawing.Point(12, 10);
            this.groupBox2.Name = "groupBox2";
            this.groupBox2.Size = new System.Drawing.Size(449, 297);
            this.groupBox2.TabIndex = 1;
            this.groupBox2.TabStop = false;
            this.groupBox2.Text = "Level Info";
            // 
            // label2
            // 
            this.label2.AutoSize = true;
            this.label2.Location = new System.Drawing.Point(6, 50);
            this.label2.Name = "label2";
            this.label2.Size = new System.Drawing.Size(67, 13);
            this.label2.TabIndex = 4;
            this.label2.Text = "Game Folder";
            // 
            // text_SaveLocation
            // 
            this.text_SaveLocation.Location = new System.Drawing.Point(90, 47);
            this.text_SaveLocation.Multiline = true;
            this.text_SaveLocation.Name = "text_SaveLocation";
            this.text_SaveLocation.ReadOnly = true;
            this.text_SaveLocation.Size = new System.Drawing.Size(276, 74);
            this.text_SaveLocation.TabIndex = 3;
            // 
            // button_SaveLocation
            // 
            this.button_SaveLocation.Location = new System.Drawing.Point(372, 45);
            this.button_SaveLocation.Name = "button_SaveLocation";
            this.button_SaveLocation.Size = new System.Drawing.Size(41, 23);
            this.button_SaveLocation.TabIndex = 2;
            this.button_SaveLocation.Text = ". . .";
            this.button_SaveLocation.UseVisualStyleBackColor = true;
            this.button_SaveLocation.Click += new System.EventHandler(this.button_SaveLocation_Click);
            // 
            // label1
            // 
            this.label1.AutoSize = true;
            this.label1.Location = new System.Drawing.Point(6, 22);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(64, 13);
            this.label1.TabIndex = 1;
            this.label1.Text = "Level Name";
            // 
            // text_LevelName
            // 
            this.text_LevelName.Location = new System.Drawing.Point(90, 19);
            this.text_LevelName.Name = "text_LevelName";
            this.text_LevelName.Size = new System.Drawing.Size(323, 20);
            this.text_LevelName.TabIndex = 0;
            this.text_LevelName.TextChanged += new System.EventHandler(this.text_LevelName_TextChanged);
            // 
            // button_OK
            // 
            this.button_OK.Location = new System.Drawing.Point(467, 282);
            this.button_OK.Name = "button_OK";
            this.button_OK.Size = new System.Drawing.Size(226, 25);
            this.button_OK.TabIndex = 2;
            this.button_OK.Text = "OK";
            this.button_OK.UseVisualStyleBackColor = true;
            this.button_OK.Click += new System.EventHandler(this.button_OK_Click);
            // 
            // gameFolderStatus
            // 
            this.gameFolderStatus.Location = new System.Drawing.Point(419, 37);
            this.gameFolderStatus.Name = "gameFolderStatus";
            this.gameFolderStatus.Size = new System.Drawing.Size(24, 26);
            this.gameFolderStatus.TabIndex = 11;
            this.gameFolderStatus.TabStop = false;
            // 
            // NewLevelForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(705, 330);
            this.Controls.Add(this.button_OK);
            this.Controls.Add(this.groupBox2);
            this.Controls.Add(this.groupBox1);
            this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
            this.Name = "NewLevelForm";
            this.Text = "Brain 2 - Editor - New Level";
            this.groupBox1.ResumeLayout(false);
            this.groupBox2.ResumeLayout(false);
            this.groupBox2.PerformLayout();
            ((System.ComponentModel.ISupportInitialize)(this.gameFolderStatus)).EndInit();
            this.ResumeLayout(false);

        }

        #endregion

        private System.Windows.Forms.GroupBox groupBox1;
        private System.Windows.Forms.GroupBox groupBox2;
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox text_LevelName;
        private System.Windows.Forms.Label label2;
        private System.Windows.Forms.TextBox text_SaveLocation;
        private System.Windows.Forms.Button button_SaveLocation;
        private System.Windows.Forms.Panel panel1;
        private System.Windows.Forms.Button button_OK;
        private System.Windows.Forms.PictureBox gameFolderStatus;
    }
}